Uniform Parameters
Use a Uniform for small values that affect every invocation.
import { volten, Buffer, kernel, Uniform } from '@volten/core';
const v = await volten();const data = new Buffer([1, 2, 3, 4], 'f32', 'rw');const multiplier = new Uniform(10, 'f32');
const scale = kernel({ shader: ` fn main(gid: vec3u) { data[gid.x] = data[gid.x] * multiplier; }`});
const node = scale({ data, multiplier });v.run(node);
console.log(await v.read(data));// Float32Array [10, 20, 30, 40]Uniforms are a good fit for scalars, vectors, and small parameter structs.