Debug One Invocation
Enable debugging on the node, then call enableDebug() for the invocation you want to inspect.
import { volten, Buffer, Kernel, Uniform } from '@volten/core';
const v = await volten();
const inout = new Buffer([1, 2, 3, 4], 'f32', 'rw');const mult = new Uniform(10, 'f32');
const kernel = new Kernel(` fn main(gid: vec3u) { inout[gid.x] = inout[gid.x] * mult;
if (gid.x == 2u) { enableDebug(); }
// Only gid.x == 2u emits this log. debugF32("value", inout[gid.x]); }`);
const node = v.pass(kernel, { inout, mult }, { debug: true });v.run(node);
const debug = await v.readDebug(node);debug.print();Console output:
[2,0,0] value: 30Learn more: Debugging Overview, Shader Logs, v.readDebug().